Here is my second experiment shader on how to create rim light without light in a way to optimize the render and the process for the compositing step.
Here is my second experiment shader on how to create rim light without light in a way to optimize the render and the process for the compositing step.
Here is my experiment shader on how to create rim light without light in a way to optimize the render and the process for the compositing step.
It can be very useful to create rimlight pass.
You can create different rim : left, right, top, bottom, back, front and setting different thing like rotation, spread, smooth, fg contribution ...
The shader work with the vector of the mesh and follow the camera movement.
You can download it here : link
This tool can be used for :
1- manage preset pass between different scenes
2- to create group from scene selection. These groups are moved into the specific Pass and Partition.
download 'ToolsPass_Julien.xsiaddon' : juliensilvestre.com/data/download.html
DepthRGB_V1.js
This tools allow you to generate a depthRGB Pass.
Two null (as depth controller) and a custom property are created inside the camera.
The color of the depth can be modified directly in the shader build by the script.
The script can be download here
this is a personal project made just for fun, actually it's a wip version
modeling:
compositing:
cgtalk topic : http://forums.cgsociety.org/showthread.php?f=43&t=982276
some experiment around the Diffusion Limited Aggregation process in softimage ice:

Experiment of the mandelbrot fractal on particle and mesh with softimage ice...
download compound & example : juliensilvestre.com
xsi Base topic : xsibase.com/forum/index.php?board=5;action=display;threadid=44170
wip of a feather system (softimage ICE) with verlet integration
part1 : some test
part2 : breakdown
avancement d'un outil permettant de générer des arbres avec l'ice tree de softimage (en procédural avec gestion des collisions)
Projet étudiant en anaglyphe reprenant l'univers du petit chaperon rouge dans un univers de papier
réalisé avec Softimage et Fusion
WIP :
-générateur/rig d'arbre fait avec l'ICE tree de softimage en procédural et sans modelling
-shader procédural
-simulation du vent
arbre 1:
abre 2 :